Publications & Research

Explore our team's contributions to the field of immersive technologies, interactive media, and future realities. Our research spans virtual reality, educational technology, autonomous systems, and human-computer interaction.

6 Publications
2025 Latest Year
15+ Co-Authors
Showing 6 publications

Self-review and feedback in virtual reality dialogues increase language markers of personal and emotional expression in an empathetic communication training experience

2025

Queiroz, A. C., Bailenson, J. N., Blair, K. P., Schwartz, D. L., Thille, C., & Wagner, A. D.

Computers & Education: X Reality, 7

This empirical study demonstrates how self-review and feedback mechanisms in virtual reality dialogues enhance language markers of personal and emotional expression in empathetic communication training experiences. The research provides evidence for the effectiveness of reflective practice in VR-based learning environments.

Virtual Exchange, Virtual Reality, and Conversational Artificial Intelligence in Global Health Courses: Building Empathy and Understanding in Humanitarian Response

2025

Bowen, K., Alami, N., Queiroz, A.C.

International Virtual Conference Exchange, Greece

This study explores how virtual exchange, virtual reality, and conversational AI can be integrated in global health education to build empathy and understanding of humanitarian response. The research demonstrates innovative approaches to cross-cultural learning and global health training.

How do immersive technologies influence cognitive load, memory retention, and knowledge transfer? Evidence from a multilevel meta-analysis

2025

Chen, C. C., Queiroz, A. C. M., Zhao, X., Alam, T., Wang, D.

75th International Communication Association Conference, Denver, USA

A comprehensive multilevel meta-analysis examining the impact of immersive technologies on cognitive load, memory retention, and knowledge transfer processes. This research synthesizes findings from multiple studies to provide robust evidence about learning outcomes in immersive environments.

Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality

2025

Wang, P., Han, E., DeVeaux, C., Queiroz, A.C.M., Bailenson, J.

28th ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW), Norway

This research investigates turn-taking behavior patterns in open-ended group activities within virtual reality environments, providing insights for collaborative VR design. The study offers empirical evidence for designing more effective social VR experiences.

An interactive-participatory session for exploring the potential of Immersive Virtual Reality for family therapy

2025

Everri, M., Campbell, A., Balestra, F., Roberts, A., Messena, M., Heitmayer, M., Venturelli, E., O'Brien, V., Queiroz, A.C.M.

EFTA-RELATES 2025, France

An innovative interactive-participatory session design that explores the potential of immersive virtual reality applications in family therapy contexts through collaborative inquiry methodologies. This work bridges clinical practice with emerging technology research.

Injecting hallucinations in autonomous vehicles: A component-agnostic safety evaluation framework

2025

Nascimento, A. M., Shimanuki, G. K. G., Vismari, L. F., Camargo Jr, J. B., Almeida Jr, J. R. de, Cugnasca, P. S., Queiroz, A. C. M., & Bailenson, J. N.

arXiv

This research presents a component-agnostic safety evaluation framework for autonomous vehicles, focusing on injecting and analyzing hallucinations to assess system robustness and safety protocols. The work contributes to understanding and improving the reliability of autonomous systems.