Our interdisciplinary research combines cutting-edge technology with human-centered design to push the boundaries of what's possible in future realities.
Developing VR and AR solutions to enhance professional training, skill acquisition, and workplace readiness across various industries.
Read More Integrating artificial intelligence with virtual reality environments to create personalized, adaptive literacy learning experiences.
Read More Researching how digital and immersive technologies can strengthen parent-child bonds and support healthy attachment relationships.
Read More Designing interactive media experiences that motivate and sustain positive behavior change in health, education, and social contexts.
Read More Leveraging immersive technologies to create engaging environmental learning experiences that promote pro-environmental behaviors.
Read More Exploring haptic feedback technologies to create more immersive and accessible virtual reality experiences, enhancing learning through touch and tactile sensations.
Read More This research area develops methodologies for the verification and validation of AI-controlled cyber-physical systems using simulations as virtual testbeds to explore edge cases that are impractical or too dangerous to test in the real world.
Read More Discover our groundbreaking research projects that are shaping the future of immersive technologies and their real-world applications.
Advancing Adaptive Literacy Learning in Immersive Environments
Lexi Learn explores how immersive virtual environments and artificial intelligence can be integrated into early literacy education through multisensory and adaptive design. Developed as a literacy-focused educational game, Lexi Learn transforms reading and spelling into an interactive and exploratory experience within a calm, nature-inspired virtual environment. The integration of adaptive and generative AI scaffolding allows the learning environment to respond dynamically to each learner's pace and progress, supporting differentiated and inclusive instruction.
Principal Investigator: Dr. Anna Queiroz
Mobile Game for Therapeutic Parent-Child Play
REboot builds on therapeutic modalities such as Child Parent Relationship Therapy, Filial Play Therapy, and Theraplay by developing a mobile game designed to facilitate therapeutic play between parents and children. The intervention takes the form of a digital board game where players roll a virtual die to move tokens, collecting points and unlocking rewards. Between rounds, parent-child dyads are prompted to engage in short, off-screen mini games—each carefully selected and reviewed by a panel of play therapists to enhance specific aspects of the parent-child relationship. The project currently has a working prototype and is actively recruiting participants.
Contact: Justin Jacobson
Adaptive AI Coaching for Enhanced Cycling Performance
Our project addresses a critical gap in endurance coaching by developing an adaptive AI coaching system that learns precisely when motivational support will be most effective for each individual cyclist. This innovative system uses machine learning to analyze real-time physiological data (like heart rate and power output patterns) and deliver personalized verbal affirmations at the optimal moment, aiming to reduce perceived exertion and increase the motivation to tolerate discomfort. This research is an important step in applying digital media and adaptive machine learning to real-time exercise coaching.
Principal Investigator: Dr. Anna Queiroz
The project aims to reduce the digital access gap between private and public schools, allowing the students to engage with immersive technologies while enhancing environmental education. A total of 33,000 middle and high school students from low-income and indigenous communities in Brazil participated in the project.
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Testing Autonomous Vehicle Resilience to Perception Failures
Autonomous vehicle (AV) safety relies on the integrity of its perception systems. However, these systems are vulnerable to non-obvious failures, including perception failures, called as hallucinations. This creates a critical and often unmeasured safety gap, as these unpredictable hallucinations are not addressed by conventional verification and validations methods, which often assume a perfect or near-perfect perception stack.
Contact: Gabriel Shimanuki
Meet the team driving innovation in future realities through interdisciplinary collaboration and cutting-edge research.
Our team's research contributions and emerging work in immersive technologies, interactive media, and future realities applications.
Computers & Education: X Reality, 7
This empirical study demonstrates how self-review and feedback mechanisms in virtual reality dialogues enhance language markers of personal and emotional expression in empathetic communication training experiences...
International Virtual Conference Exchange. Greece
This study explores how virtual exchange, virtual reality, and conversational AI can be integrated in global health education to build empathy and understanding of humanitarian response...
75th International Communication Association Conference. Denver, USA
A comprehensive multilevel meta-analysis examining the impact of immersive technologies on cognitive load, memory retention, and knowledge transfer processes...
28th ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW). Norway.
This research investigates turn-taking behavior patterns in open-ended group activities within virtual reality environments, providing insights for collaborative VR design...
EFTA-RELATES 2025. France
An innovative interactive-participatory session design that explores the potential of immersive virtual reality applications in family therapy contexts through collaborative inquiry methodologies...
arXiv
This research presents a component-agnostic safety evaluation framework for autonomous vehicles, focusing on injecting and analyzing hallucinations to assess system robustness and safety protocols...